When Nao Kanzaki receives a strange letter and a suitcase containing 100 million yen, she learns that she has been selected to participate in the LIAR GAME. In this high-stakes psychological battle, lies, deception, and betrayal reign supreme. Naïve and honest, Nao turns to Shinichi Akiyama, a brilliant former con artist, to survive the twisted game. In a game built on lies, can honesty prevail?
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1. The Legendary Con Artist
A naive young woman named Nao is dragged into the Liar Game and seeks the assistance of a notorious conman.
2. Shockwave
Nao and Akiyama crank up the pressure to try to retrieve Nao's millions.
3. Resolution
The first round of the Liar Game reaches its end and a new round begins.
4. Minority Rule
Nao frets over her chance of survival as the rules of the Minority Rule game are explained.
5. Alliance
Akiyama and Nao proceed further into the Minority Rule game with their alliance strategy.
6. Initiative
With the player known as X revealed, the Minority Rule game enters a terrifying new stage.
7. The Losers' Revival
The Minority Rule comes to its shocking conclusion, and Nao seeks a way to get back into the game.
8. Downsizing Game
Leronira explains what this game will entail, and the players begin making their first plans.
9. Light and Darkness
Nao makes a desperate ploy to climb out from the depths of despair.
10. Salvation
The other Revival Round players scramble for the votes to save themselves.
11. Contraband Game
Leronira introduces the surviving players to the complex rules of the Contraband Game.
12. Yokoya
The game begins, and both teams lay out the strategies they will follow in the opening rounds.
13. Fissures
Kikuzawa tests his surefire method for detecting contraband, while Akiyama and Nao try to figure out Yokoya.
14. Dictatorship
The Country of Day team corners Kikuzawa to make him reveal how he knew Yokoya before entering the game.
15. Secret Plan
Akiyama comes up with a plan to compensate for the Country of Day's weaknesses, but Yokoya also makes a move.
16. Turbulence
Akiyama concocts a new plan to pull his team out of a hopeless situation.
17. Tip-off
The curtain is pulled back on the Country of Night and the system of control used by Yokoya.
18. Caution
Yokoya learns of Akiyama's plot and begins his counter-strategy.
19. Solidarity
The Contraband Game reaches its climax and the final standings are revealed.
20. Provocation
After the smuggling game ends, it is time to see how much money each player has earned.
21. Spearhead Match
The rules for the Spearhead Match are explained and Fukunaga comes strong out of the gate.
22. Trap
Nao notices a contradiction in the Spearhead Match incentives.
23. Core Match
The rules of Seventeen Poker are explained and appear to give Akiyama's opponent an advantage.
24. Counterattack
25. Episode 25
26. Episode 26
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